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Diablo immortals controversy
Diablo immortals controversy








Some developers, however, criticized Blizzard’s approach. He noted that monetization comes in only at the end game and that the “vast majority of players” are not spending money. According to some calculations, it takes over $500k to max out a character.īlizzard president Mike Ybarra later tried to justify Diablo Immortal’s P2W mechanics. This is largely due to its monetization model, which almost turns it into the pay-to-win experience in the end game. The game has drawn a lot of criticism from players at launch, becoming the lowest-rated title in Blizzard’s history. The country currently accounts for 61% of total player spending, followed by the US with 16%.

  • Diablo Immortal continues to show growth, all thanks to its launch in China on July 25.
  • This is close to Diablo Immortal’s revenue in the first eight weeks since its launch on June 2.
  • The game generated $97 million on iOS and Android, which is up 42% month-over-month.
  • As reported by Sensor Tower, Diablo Immortal ranked as the sixth highest-grossing mobile title globally in August.
  • diablo immortals controversy

    How did Diablo Immortal perform last month?

  • The US accounted for 28% of global player spending ($1.9 billion), followed by Japan (20%) and China (17.4%).
  • The global mobile games market generated $6.6 billion in August, which is down 12.4% year-over-year.
  • These games are followed by Genshin Impact, Candy Crush Saga, and Fate/Grand Order.
  • China accounted for 60.7% of total player spending.

    diablo immortals controversy

    PUBG Mobile, another title operated by Tencent, finished second with $156.3 million in revenue.94% of revenue came from China, followed by Taiwan (2.3%) and Thailand (1.8%). According to the latest Sensor Tower report, Tencent’s Honor of Kings once again took first place, generating over $222 million.The highest-grossing mobile games of August 2022










    Diablo immortals controversy